Online GBV

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This module is about guiding participants through the issues relating to gender-based online violence — its root causes, how violence plays out on the internet, the continuum of violence that women, women-identified and queer identities experience online and offline, and its impact.

This module is based largely on the more than a decade long work that the APC Women´s Rights Programme (WRP) has done through the TakeBacktheTech campaign, the End violence: Women's rights and safety online project, MDG3: Take Back the Tech! to end violence against women project, and EROTICS (Exploratory Research on Sexuality and the Internet).

Learning Objectives

By the end of this module, the participants would have:

  • an understanding of the forms of online gender-based violence (online GBV) and its impacts on the survivors and their communities
  • an understanding of the continuum of violence between the offline and the online spheres, and the power structures that allow it
  • ideas, strategies and actions about the ways in which online GBV, especially in their contexts, can be addressed

Learning Activities

Starter Activities

Deepening Activities

Tactical Activities

Learning Paths

We recommend beginning with Online GBV or Not? to spark discussion, surface shared understandings of online GBV and to clarify key concepts.

Following that, depending on time and the context, you can work with participants using the Deconstructing GBV or Story Circle to deepen the group's understanding of online GBV and to ground the conversation in experiences of people in the room (Story Circle) or case studies (Deconstructing GBV).

We recommend using TakeBacktheTech Game to strategize around approaches to addressing online GBV.

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